USING BOARD GAMES IN TEACHING ITALIAN AS A FOREIGN LANGUAGE: EXPERIENCE AND PROSPECTS

Authors

  • Ergashova Baxora Sayfillo qizi
  • Janna Tsulimova

Keywords:

Italian language teaching, didactics, game-based learning, motivation, board games, subjunctive, trapassato prossimo

Abstract

The Use of Board Games in Teaching Italian as a Foreign Language: Experience and Perspectives

This article explores the use of board games in teaching Italian as a foreign language. It discusses the psycholinguistic and didactic foundations of introducing game-based activities into the classroom and presents a practical case study involving the games “Chi sono?” and “Timeline” used in a multilingual classroom. The analysis focuses on the games’ impact on student motivation, anxiety reduction, speech production, and the consolidation of grammar structures.

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Published

2025-09-16